Friday, October 2, 2009

The First Tecmo / Koei Franchise Crossover

Tecmo and Koei, now one under the Koei Tecmo umbrella, are dabbling with crossover content for Ninja Gaiden Sigma 2 and Dynasty Warriors Strikeforce Special.

Ninja Gaiden Sigma 2 includes costumes from the upcoming PS3/Xbox 360port, Dynasty Warriors Strikeforce Special. You can dress Ryu up as Zhao Yun and make Ayame look like Sun Shang Xiang.

Team Ninja is returning the favor by lending Ryu Hayabusa to Omega Force. The star of Ninja Gaiden will make a cameo in Dynasty Warriors Strikeforce Special as a playable character, but only for the PS3 version. Xbox 360 owners get Nu Wa from Warriors Orochi instead.

We’re one step closer to Dead or Alive Warriors, people!

source: siliconera

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Tuesday, September 29, 2009

PS3 Slim Bundling with Final Fantasy XIII???

Could this be the FF13 Box Art?































TGS has a bunch of Final Fantasy XIII stuff on display, including the all-new Final Fantasy XIII "Lightning Edition" white and pink PS3 Slim.

Everyone's seen that already thanks to the promotional photos - but next to it in its TGS display is a Final Fantasy XIII box with what could be the box art.

It's different to usual Final Fantasy boxes in Japan, abandoning the simplistic logo on a white background instead going for Lightning riding Odin's horse. Read More..

Friday, August 21, 2009

FFXIII: Simultaneous 360 and PS3 Euro release in spring 2010, says Kitase


Badaboom. FFXIII’s PS3 and 360 versions will release simultaneously next spring in Europe, producer Yoshinori Kitase told VG247 at GamesCom today, calling the info the “new announcement”.

“We don’t have the actual month down yet, but in Japan it’s scheduled for a winter release, and in Europe and North American territoriers it’s spring 2010,” said the developer.

He added: “For Europe and North America, the PS3 and 360 versions are going to be released simultaneously.”

Kitase said that the team had made significant headway in cutting down waits for Europe and the US.

“For previous titles it took usually about a year to localise each version and bring it over to Europe, but for this title there should be a considerably shorter gap and [we'll] bring it to European territories as close to the North American release as possible,” he said.

Source: VG247 Read More..

Wednesday, August 19, 2009

PS3 Slim info

Sony officially unveils new 120GB PS3 Slim
As of September 1st, Sony will RELEASE a 120GB PS3 Slim at a whole 100 Euro's cheaper than the previous PS3! The new PS3 will roll out with v3.00 firmware, include a BRAVIA sync feature but DISABLE the ability to install other Operating Systems.

PRESS RELEASE

Enjoy a new slimmer and lighter PlayStation 3, due to hit stores in September 2009 with a lower price and extensive software line-up in time for the holiday season.

At gamescom in Cologne, Germany, Sony Computer Entertainment Inc. unveiled the new PlayStation 3 computer entertainment system, featuring a streamlined form factor with a 120GB Hard Disk Drive (HDD). The new PS3 will be available in stores from September 1, 2009, in the UK at a very attractive recommended retail price (RRP) of £249.99.

With the introduction of the new PS3 system, SCEI will also reduce the price of the current PS3 with 80GB HDD to a RRP of £249.99 from August 19. By launching a vast library of exciting and attractive software titles for PS3 this holiday season and offering customers a line-up of hardware models and pricing to match their preference, SCEI will build on the momentum and further accelerate the expansion of the PS3 platform.

The internal design architecture of the new PS3 system, from the main semiconductors and power supply unit, to the cooling mechanism, has been completely redesigned, achieving a much slimmer and lighter body. Compared to the very first PS3 model with 60GB HDD, the internal volume as well as its thickness and weight are trimmed down to approximately two-thirds. Furthermore, power consumption is also cut to two-thirds, helping to reduce fan noise.

While inheriting the sleek curved body design of the original model, the form factor of the new PS3 system features a new meticulous design with textured surface finish, giving an all new impression and a casual look. With the compact body and casual appearance, the newly introduced model will appeal to a wider audience who are looking to buy the best entertainment system for their home.

Concurrently with the release of the new PS3 system, SCEI will modify the PS3 brand name from PLAYSTATION 3 to PlayStation 3, and introduce a new logo, which is engraved on the surface of the new PS3 system. By unifying under the familiar PlayStation name, which represents the entire PlayStation family, PS3 together with PlayStation 2 and PSP will further expand the PlayStation business, and will continue to enhance the entertainment experience along with the ever-growing PlayStation Network.

The new PS3 continues to offer the cutting-edge features and functions of the current models, such as the ability to enjoy High Definition Blu-ray Disc (BD) movies and games, as well as various content and services downloadable through the network.

The new PS3 system’s storage size has increased from 80GB to 120GB, and with the extra capacity users will be able to store more games, music, photos, videos as well as various content and services available through PlayStation Network. Having more than 27 million registered accounts around the world, as of the end of July 2009 PlayStation Network offers more than 15,000 pieces of digital content, ranging from game titles, trailers, and demos to more than 15,000 movies and TV shows via PlayStation Store.

PlayStation Network members can also download free applications, such as PlayStation Home, a ground-breaking 3D social gaming community available on PS3 that allows users to interact, communicate and share gaming experiences, as well as Life with PlayStation, which offers users various news and information on a TV monitor in the living room by connecting the PS3 to the network.

Since the launch of PS3 in November 2006, the number of disc titles has reached more than 1,000, and downloadable PS3 games to 1,400 titles worldwide, with the support from a broad range of third party game developers and publishers. In addition to this extensive software title line-up, exciting and attractive new titles are to be released from SCE Worldwide Studios, including Uncharted 2: Among Thieves, EyePet, Ratchet & Clank Future: A Crack in Time, Heavy Rain, God of War 3, MAG, ModNation Racers, Gran Turismo 5 and more.

Other features of the new PS3 include:
PS3 system software update version 3.00
Concurrently with the release of new PS3, system software will be upgraded to version 3.00 on September 1, 2009. The update adds various user-friendly features such as the What’s New screen, where users can quickly browse the new items available in PlayStation Store as well as their recently played games directly on the XMB (XrossMediaBar), with short cuts to each piece of content.

PS3 will evolve continuously with the system software updates, further improving the operability and enhancing the user experience available through the network. PS3 owners will be able to enjoy new features by simply updating the PS3 system software to version 3.00 via the System Update function on the XMB*.

Bravia® Sync™ Feature
The new PS3 system is also equipped with the Bravia® Sync™ feature. By connecting the new PS3 system and a Bravia TV with the HDMI cable, users are able to directly operate the XMB on PS3 using the TV remote control. Other functions include System Standby that will automatically turn off the PS3 system when the Bravia TV is turned off.

Vertical Stand for new PS3 (CECH-2000)
By utilising the separately sold Vertical Stand, users will be able to set the new PS3 in vertical position, making it easier to place the PS3 system anywhere at home.

Removal of Install Other OS feature
The new PS3 system will focus on delivering games and other entertainment content, and users will not be able to install other Operating Systems to the new PS3 system.

Product Outline: PlayStation®3 (CECH-2000)

Product name: PlayStation®3
Product code: CECH-2000 (Charcoal Black)
CPU: Cell Broadband Engine™
GPU: RSX®
Audio output: LPCM 7.1ch, Dolby Digital, Dolby Digital Plus, Dolby TrueHD, DTS, DTS-HD, AAC.
Memory: 256MB XDR Main RAM, 256MB GDDR3 VRAM
Hard disk: 2.5” Serial ATA 120GB *1
Inputs / Outputs *2 Hi-Speed USB (USB 2.0): 2
Networking: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) × 1; IEEE 802.11 b/g; Bluetooth® 2.0 (EDR)
Controller: Wireless Controller (Bluetooth®)
AV output Resolution: 1080p, 1080i, 720p, 480p, 480i (for PAL 576p, 576i)
AV output HDMI OUT connector *3: 1
AV output AV MULTI OUT connector: 1
AV output Digital out (optical) connector: 1
BD/DVD/CD drive (read only) Maximum read rate: BD × 2 (BD-ROM); DVD × 8 (DVD-ROM); CD × 24 (CD-ROM)
Power: AC 220 – 240, 50/60Hz *4
Power consumption: Approx. 250W
External dimensions (excluding maximum projecting part): Approx. 290 × 65 × 290 mm (width × height × length)
Mass: Approx. 3.2kg
Included *5: PlayStation®3 system × 1; Wireless Controller (DUALSHOCK®3) × 1; AC power cord × 1; AV cable × 1; USB cable × 1

*1. Hard disk capacity calculated using base 10 mathematics (1 GB = 1,000,000,000 bytes). System software versions 1.10 and later calculate capacity using binary mathematics (1 GB = 1,073,741,824 bytes), which will display lower capacity and free space. A portion of hard disk capacity is reserved for system administration, which varies depending upon system software version, and is not available for use.
*2. Usability of all connected devices is not guaranteed.
*3. "Deep Colour" and "x.v.Colour (xvYCC)" defined by HDMI ver.1.3a are supported.
*4. Power changes depending on countries or regions.
*5. For certain regions, Euro-AV cable will be included.
Note: This product is not compatible with PlayStation 2 games.

Product Outline: Vertical Stand (CECH-ZS1)

Product name: Vertical Stand
Product code: CECH-ZS1
Included: Vertical Stand (CECH-ZS1) × 1
External dimension: Approx. 88 mm x 18 mm x 260 mm (width × height × length)
Mass: Approx. 115g
Supports: CECH-2000 series*
* The Vertical Stand is for the new PS3 system (CECH-2000 series) and cannot be used on the current model.

source:MAXCONSOLE
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Thursday, July 23, 2009

Obama: It\'s time to put away the Xbox

Surely President Obama is aware of the Wii and PS3 as well? In a recent speech, he characteristically stated that it's time to put away the Xbox literally. Obviously this has drawn questions as to why he didn't mention the other gaming platforms!

“We can’t tell our kids to do well in school and then fail to support them when they get home,” he said. “You can’t just contract out parenting. For our kids to excel, we have to accept our responsibility to help them learn. That means putting away the Xbox — putting our kids to bed at a reasonable hour. It means attending those parent-teacher conferences and reading to our children and helping them with their homework.


News Source: WSJ Read More..

Friday, July 10, 2009

Themes Collection for PSP

Here we would like to share so many themes for your PSP (for 5.00 M33)..
here the link:

1. http://psp-themes.polymorf.fr/themes-500.html
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Tuesday, July 7, 2009

God Eater preview [PSP]

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Monday, June 29, 2009

Rumor: Xbox 360 to get one terabyte HDD??


A whopping one terabyte hard drive is rumoured to be in development for the next iteration of Microsoft's Xbox 360 console.

The increased capacity hard drive is rumoured to be launched at the same time with as Project Natal.

It is still unclear whether or not a Natal-equipped Xbox 360 will be released in 2010, with outspoken Microsoft boss Steve Ballmer recently backpedalling and apologising for misleading

Industry analysts have identified the limited storage space of the current Xbox 360 range as a major feature holding the tech back right now, particularly with the rapid developments in movies and games on demand services via Xbox Live.

"I don't see the timing between new release and digital download being a function of anything other than hard drive sizes," analyst Michale Pachter told GamesIndustry.biz. "I think as soon as we have large hard drives - think the rumoured Project Natal 'new' Xbox 360 with a terabyte of storage in 2010 - we'll have day-and-date downloads."

Retailer woes

Of course, such rumours have been doing the rounds on forums such as the massively popular NeoGaf for some time now. Yet it is only with the imminent games on demand service set to launch later this summer that they are now gaining traction.

Discussing Microsoft's new games on demand offering (due in August) Wedbush Morgan's Michael Pachter also told GI.biz: "While retailers may baulk at the possibility of day-and-date downloads, I don't see too many refusing to carry Microsoft product in retaliation."

Pachter adds: "Should a retailer boycott Microsoft, I think that the full force of the publishers would be brought to bear on that retailer, and they would find themselves starved for product."

source:tech radar

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Thursday, June 25, 2009

Street Figther-Legend of Chun-li [Trailer]

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Tuesday, June 23, 2009

Atelier Rorona preview


Platform: PS3 Read More..

Monday, June 22, 2009

Vandal Hearts: Flames of Judgment preview

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Saturday, June 13, 2009

Demon's Souls preview


platform:exclusive PS3
Realease date: Q4 2009 Read More..

God of War 3 preview

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Friday, June 12, 2009

Transformers: Revenge of the Fallen

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Thursday, June 11, 2009

Splinter Cell: Conviction Gameplay preview

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Wednesday, June 10, 2009

Project NATAL for Xbox 360


Project Natal is the code name for a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller, through gestures, spoken commands,or presented objects and images. The project is aimed at broadening the Xbox 360's audience beyond its typically hardcore base. Project Natal was first announced on June 1 at the 2009 Electronic Entertainment Expo. Microsoft said that over 1000 development kits began shipping to game developers that same day. Microsoft has not revealed any price or release date projections for Project Natal, though several observers expect the control system to be released in late 2010.

Sensor device
An approximately nine-inch (23 cm) wide horizontal bar connected to a small circular base with a ball joint pivot, the Project Natal sensor is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software", which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.The active depth-sensing range of the depth sensor is adjustable,with the Project Natal software capable of automatically calibrating the sensor based on the gameplay and environment conditions, such as the presence of couches.

Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired from time-of-flight camera developer 3DV Systems. Before agreeing to sell all its assets in March 2009, 3DV had been preparing its own depth-sensing webcam controller, known as the ZCam.

Described by Microsoft personnel as the primary innovation of Project Natal, the software technology enables advanced gesture recognition, facial recognition, and voice recognition.The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking up to four users for motion analysis, with a feature extraction of 48 interest points on a human body at a frame rate of 30 hertz.Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.

Technology demos
Three technical demos were shown to showcase Project Natal when it was revealed at Microsoft's E3 2009 Media Briefing:

* Ricochet - a Breakout-like game in which the entire body is used to bounce balls at blocks.
* Paint Party - where the player can make throwing motions to splash paint onto a wall. He/she can choose colours using speech recognition, and can pose to make stencils.
* Milo and Kate - a game in development by Lionhead Studios, in which the player interacts with a young child (Milo or Milly, selected by the user at the start) and his/her dog Kate, using items and passing him virtual items from real life actions. In an interview after the demonstration, Lionhead founder Peter Molyneux confirmed that the demo was in fact the long running Project Dimitri. In the demonstration available at E3 2009, only Milo was available to interact with.
* Burnout Natal - not showcased as a live demonstration, a demo based on Burnout Paradise in which the player uses an invisible steering wheel to control the vehicle.

source: wikipedia
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Monday, June 8, 2009

Prototype Review


Developer: Radical Entertainment
Publisher: Sierra Entertainment
Platform: Microsoft Windows, PlayStation 3, Xbox 360
Release date: Beginning of June, 2009
EU June 12, 2009
Genre: Action (Sandbox)
Mode: Single-player Read More..

Saturday, June 6, 2009

Castlevania:Lords of Shadow Preview

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Final Fantasy XIV Preview

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Friday, June 5, 2009

ninja gaiden sigma 2 Preview

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Thursday, June 4, 2009

Gran Turismo Mobile PSP Preview


Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Designer: Kazunori Yamauchi
Platform: PlayStation Portable (PSP)
Release date: October 1, 2009 (US)
Genre: Racing
Modes: Single-player, Multiplayer
Media: UMD, Digital Download Read More..

Wednesday, June 3, 2009

Metal Gear Solid Rising Preview



This game confirmed will jump in Xbox 360..prepare your self Read More..

Tuesday, June 2, 2009

Shenmue 3 Preview

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Monday, June 1, 2009

Red Faction: Guerilla Review

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Saturday, May 30, 2009

Sacred 2 Fallen Angel review


Developer: Ascaron
Publisher: cdv Software Entertainment
Platforms: Microsoft Windows, PlayStation 3, Xbox 360
Release date: Microsoft Windows (EU November 7, 2008; NA November 11, 2008)
PlayStation 3, Xbox 360 (NA May 12, 2009; EU June 5, 2009)
Genre: Action role-playing games
Modes: Single-player, Multiplayer Read More..

Friday, May 29, 2009

Virtua Tennis 2009 Review



Developer: Sumo Digital
Publisher: Sega
Platforms: Xbox 360, PlayStation 3, Microsoft Windows, Wii
Release date: Wii
NA June 2, 2009 (2009-06-02)
EU June 2009 (2009-06)
AUS June 2009 (2009-06)

PlayStation 3, Xbox 360
EU May 29, 2009 (2009-05-29)
AUS May 29, 2009 (2009-05-29)
Genre: Sports
Mode: Single-player, Multiplayer, Online Multiplayer Read More..

Thursday, May 28, 2009

Dynasty Warriors 6 (Shin Sangoku Musou 5): Empires Official JP review : Gameplay


Developer: Omega Force
Publisher: Koei
Designer: Tomohiko Sho (director)
Platforms: PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 2
Release date: May 2009 Read More..

Bayonetta Game Preview

Platform: Xbox 360 & PS3
Release date: not comfirmed yet (TBA 2009)
Genre: Action Adventure
Mode: Single Player
Publisher: SEGA

Bayonetta is action adventure game for the PlayStation 3 and Xbox 360.
Director Hideki Kamiya, creator of the Devil May Cry series, has said that "Bayonetta will blow the doors off the action
genre."

Characters
The titular character Bayonetta is a witch who uses handguns (a pair strapped to her ankles, and a pair in her hands), along with magical attacks she performs with her own hair, to dispatch her foes.
In addition to possessing four handguns, she has also been pictured with two shotguns affixed to her ankles, gripping a katana in both hands.

A male character (voiced by Yuri Lowenthal), who introduces himself as Luka was shown in the TGS 2008 trailer, though his role in the game is currently unknown.

Another character was also revealed at the end of the TGS trailer, this time another woman, believed to be another witch who was very briefly seen fighting against Bayonetta. Unlike Bayonetta, she has short blonde hair, and dresses in red, and like Bayonetta, she also wields a pair of handguns. Some sources such as Gamespot have reported that she does at some point, fight alongside Bayonetta as a computer controlled character. However, she will not be playable. Her name and role in the game as of yet remains unknown.
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Wednesday, May 27, 2009

PlayStation Portable Slim and Lite Review


PSP Slim & Lite is a name used in the PAL territories to refer to the second generation of the PlayStation Portable handheld game console released and manufactured by Sony Computer Entertainment. The same model was called simply PlayStation Portable in Japan and North America. At E3 2007, Sony released information about a slimmer and lighter version of the PlayStation Portable. The new PSP is 33% lighter and 19% slimmer than the original PSP system.
The model numbers have changed to PSP-2000, following the previous region-based numbering scheme (cf. the PSP-1000 numbering scheme of the "old" PSP model).

It was released on August 30, 2007 in Hong Kong, on September 5, 2007 in Europe, on September 6, 2007 in North America, September 7, 2007 in South Korea and September 12, 2007 in Australia. On January 8, 2008 built-in Skype Wifi Internet phone service was added via firmware updates.

Hardware
The PSP Slim & Lite system is 19% thinner and 33% lighter than the original PSP system (reduced from 23 mm to 18.6 mm and from 280 grams [9.87 ounces] to 189 grams [6.66 ounces]). Internal changes to achieve this include the removal of a metal chassis (used to reduce damage in the event of sudden trauma to the system resulting from the user dropping the system on a hard surface). However, users have complained from generally poor hardware assembly like misaligned faceplates and loose/creaky battery covers.
Other changes include improved WLAN modules and Micro-controller, and a thinner and much brighter LCD. To target the original PSP generation's poor load times for UMD games, the internal memory (RAM and Flash ROM) was doubled from 32 MB to 64 MB, which also improved the web browser's performance.

Battery
To make the PSP slimmer, the capacity of the battery was reduced by 1/3. However, due to more efficient power usage, the run time of the PSP is still the same as the older model. Older model batteries will still work which extends the amount of playing time. However, the battery cover on the newer model does not fit over the older battery due to its bulkier size. The batteries take about one and a half hours to charge and last roughly 4.5–7 hours depending on factors such as screen brightness settings and volume levels.

In mid-December 2007, Sony released the PSP Extended Life Battery Kit, which includes a 2200 MAh battery with a battery cover that fits over the bulkier battery included; initially only available in North America.[citation needed] The kit comes with two new battery covers, one black and one silver.
In March 2008 the Extended Battery Kit was released in Japan. However, unlike North America the batteries are sold individually with one specific cover.
There are three separate kits, one with the black cover, one with the silver cover and one with the white cover. This means that North American Star Wars PSP owners, whose PSPs were in black and silver colors, can now get the Extended Battery Kit with color matching cover by importing the White Extended battery kit over the Internet[citation needed]. This would also resolve some users discontent with the Darth Vader silk screen, since the Japanese white kit comes with a plain white cover[citation needed].

External appearance, inputs and outputs
The PSP Slim & Lite has a new gloss finish. The serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). PSP games will only output to external monitors or TVs in progressive scan mode, so televisions incapable of supporting progressive scan will not display PSP games. Non-game video outputs fine in either progressive or interlaced mode. USB charging was made possible
(the PSP Slim will only charge while it is in "USB mode". It cannot be charged via USB when playing a game). However, there are unofficial USB charge plug-in downloads for charging the PSP with a USB without the need for being in USB mode. The D-Pad was raised in response to complaints of poor performance, while buttons offer improved responsiveness, confirmed in the GameSpot "hands-on" review: "several GameSpot editors have noticed that the d-pad and buttons on the new PSP provide a little more tactile feedback for a better overall feel."

A new simpler and more compact UMD loading tray design was developed, in which the tray swivels out instead of opening up completely, while the Wi-Fi switch was moved to the top of the PSP. To address many consumer complaints about the Memory Stick door breaking off the old PSP, the Memory Stick door has been relocated and redesigned. The speakers were repositioned on the front of the PSP near the top of its screen. The infra-red port was also removed because it offered no use to the original PSP generation other than in homebrew applications. Its analog stick was also redesigned to be more flexible and is not removable without opening the PSP. The air vent at the top of the original was also removed.

source: Wikipedia
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Tuesday, May 26, 2009

Xbox 360 Refurbished

If you're thinking about buying an xBox 360, you might have noticed that you can save money by buying a "refurbished" xBox. Sometimes the price difference is pretty significant. You may be wondering what exactly a refurbished system is, and why it's so much cheaper.

A refurbished xBox 360 is one that has been pre-owned, but unlike a regular used system, it has been tested by the manufacturers to make sure everything works properly. They use the exact same technology to check a refurbished system as they do a new system. So, if you get one that's refurbished, that means that it should theoretically be up to the same standards as a brand new model.

Refurbished machines are often used as replacements for xBox 360's that don't work. If you know anybody who has had to return their xBox because of overheating problems or faulty hardware, they'll get a refurbished one sent to them in return. If you're past warrantee, you have to pay for that refurbished machine, which costs $129 from xBox directly.

Refurbished xBox 360's from the manufacturer are like new. They test them the same way they test new units to make sure they meet quality standards. Some gamers have had problems with the refurbished consoles, but they are usually the same problems people have with the brand new ones, like the "red rings of death" caused by overheating. The problems with the consoles are due to some kind of faultiness from the get-go, not because they are refurbished.

Even though it's as good as new, some gamers feel kind of ripped-off by Microsoft for not replacing their new, malfunctioning units with other new units. Instead, they send you a refurbished one that has been used by somebody else. It's easy to see why that would be a little insulting.

Buying a refurbished system is only about as risky as buying a new one, but still it's probably a good idea to go ahead and pay for that extra warrantee. They offer warrantees of different lengths, and the prices for the warrantees vary accordingly.

Aside from buying a refurbished xBox directly, you can find refurbished consoles for sale on eBay and other online shops. You might be able to get one for under $100, but make sure you have a good warrantee.

There have been some stories about people buying refurbished machines off the internet (not directly from the company) that had some cosmetic damage, or that had some minor problems, so buyer beware. Any time you buy anything off the web, make sure you are dealing with a reliable dealer and there is some kind of warrantee or money back guarantee.

There are also lots of stories out there about gamers having trouble with their new xBoxes, sending them back, and getting refurbished machines that didn't work any better. Again, this is due to a problem with the system's design. It can't be stressed enough: get the warrantee. Shell out the money for the longest warrantee and make sure you are covered in case anything happens.
source: free articles
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Monday, May 25, 2009

End of Eternity Video Preview


Platform: Xbox 360 & PS3
Release date: not comfirmed yet
Genre: RPG (Role-playing Game)
Publisher: Tri-Ace & SEGA Read More..

Sunday, May 24, 2009

Nintendo DSi Demo Video

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Saturday, May 23, 2009

Final Fantasy XIII Agito Preview

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Friday, May 22, 2009

Playstation 3 History


PlayStation 3 is the third game console of video domestic produced by Sony Computer Entertainment. PlayStation 3 competes with Microsoft 's Xbox 360 and Nintendo 's Wii.




An important device which distinguishes PlayStation 3 from its predecessors is its unified online service of play, the network of PlayStation.
Other important devices of the console include its robust possibilities of multi-media, connectivity with the Portable of PlayStation, and its use of with high-definition format of optical disk, disc of Blue-ray, as a its primary education memory support. The PS3 was also the first the player in conformity of Blue-ray of Blue-ray 2.0 on the market.

PlayStation 3 was released the first time on November 11, 2006 in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Oceania.
Two SKUs were available during launching: a basic model with a unit of hard drive of 20 GB (HDD), and a model of best quality with a unit of hard drive of 60 GB and several additional configurations (the model of 20 GB was not released in Europe or Oceania).


Models
There are of five PlayStation 3 models of material which are generally mentioned by the size of their ordering of hard drive included: 20 , 40 , 60 , 80 and 160GB models.

All packing of detail includes one or two controllers of Sixaxis and/or a controller of DualShock 3 (beginning on June 12, 2008), a miniUSB with the cable of USB (to connect the controller to the system), a video made up/stereo cable of audio output, a cable of Ethernet (20, 60, and 80 GB only) and an electric cable.

Material
PlayStation 3 is convex of its left wing when vertical (the higher side is convex so horizontal), and has a black completion frozen with the logo of PlayStation left wing. Goto de Teiyu of originator of declared Playstation that the logo police force-inspired by Spider-Man was one of the first elements [President Ken Kutaragi of SCEI] decided and the logo could have been the force of motivation behind the form of PS3.

PlayStation 3 comprises a disk drive of Blue-ray speed of the slit-loading 2x for plays, films of Blue-line, DVDs, Cd, and other media optical.
It was at the origin available with the units of hard drive of 20 and 60 GB (only the model of 60 GB was available in areas of stake). A model of 80 GB since was presented in areas of NTSC, and a model of 40 GB was presented in all the areas. All models PS3 have the user-extensible units of hard drive of 2.5 SATA.

The system has Bluetooth 2.0, Ethernet of gigabit, USB 2.0 and HDMI 1.3a built-in on all currently of the models of ships. The network management of Wi-Fi is also function integrated on the 40, models of 60 and 80 gigaoctets while an instantaneous card reader (compatible with media of stick, SD/MMC, and of CompactFlash/Microdrive of memory) is integrated on 60 GB and CECHExx models of 80 GB. Supports of system to 7 controllers who are connected via the technology of Bluetooth 2.0.

Material of PS3 'of S.A. also used to build giant computers for the high-output computer. The soft solutions of Terra has a version of yellow Linux of dog for PlayStation 3, and the PS3s sales with Linux pr�install�, in the simple units, and 6 and 32 beams of node. Moreover, RapidMind pushes their software package of jet for the PS3. Moreover, on January 3, 2007, Dr. Frank Mueller, qualified schoolteacher of data processing with NCSU,
grouped 8 PS3s. Mueller commented on that the mb 256 of RAM of system is a limitation for this particular application, and plans to test for r�troadapter more RAM. The software includes: Linux of core 5 of Fedora ppc64, MPICH2, OpenMP v 2.5, collection and CellSDK 1.1 of compiler of GNU.

On March 22, 2007, the SCE and the University of Stanford released the project of Folding@home for PlayStation 3. This program makes it possible to owners PS3 to lend
computing power of their consoles to help to study the physical process of the folding up of proteins.

Accessories
Many accessories for the console were developed including/understanding Sixaxis and DualShock without wire 3 controllers, the outside of the data base, the camera of eye of PlayStation and the tuner of numerical PlayTV DVB-T/additional of video tape recorder.

With its press conference with exposure 2007 of play of Tokyo, Sony announced DualShock 3 (DUALSHOCK trademarked 3), a controller of PlayStation 3 with same the function and design that Sixaxis, but with possibilities of vibration included. The accounts on the heap describe the controller as being appreciably heavier than the controller standard of Sixaxis, and able of the forces of vibration comparable with DualShock 2. it was released in Japan on November 11, 2007, in North America on April 15, 2008, Australia on April 24, 2008, News Zealand on May 9, 2008, Europe on July 2, 2008, and the United Kingdom and Ireland on July 4, 2008.

Software
Sony included the capacity for operating system, indicated under the name of the software system, to be updated. The updates can be downloaded of the network of PlayStation directly to the PS3 and later installed or downloaded official Web site of PlayStation to a computer, transferred to the portable memory supports, and installed later on the system. Updates can also be installed starting from the discs of play which require the update to run the play.

PlayStation 3 also includes the capacity to install other operating softwares, such as Linux.

User interface graph
The version of PlayStation 3 of XrossMediaBar (bars transversely marked media, or shortened XMB) includes nine categories of the options.
Those are: Users, arrangements, photograph, music, video, play, network, network of PlayStation, and friends (similar to the portable bar of media of PlayStation).
The PS3 includes the capacity to store various the Master and the secondary user profiles, to control and explore photographs with or without a musical slide show, play the music and copy the audio CD ways to a device of attached storage, films of play and visual files of the ordering of hard drive, an optional mass of USB storage or instantaneous chart, or an optical disk (disc or DVD-Video of Blue-ray), compatibility for a keyboard and the mouse of USB, and the support of web browser function of remote loading of file of in/compatible. [118] Moreover, the media of UPnP will appear in the audio/video/photo categories respective if a compatible waiter of media
is detected on the lan. The menu of friends allows the mail with the emoticon and the configurations of image and the talk united of video which requires optional Webcam of eye or EyeToy de PlayStation. The menu of network allows online shoppings by the store of PlayStation and connectivity the Portable of PlayStation via the remote play.

PlayStation Network
Sony announced an online service unified for the system of PlayStation 3 during meeting 2006 of briefing of businesses of PlayStation to Tokyo.
Sony also confirmed that the service will be always connected, to release, and include the support multijouor. When the network launched, the interface of recording only could be reached of the interfaces by PS3 or PSP system. This was changed since to make it possible users to be registered Web site of network of Playstation.

To the exposure of play of Tokyo on September 21, 2006, one indicated it that the users will be able to download some of the thousands of PlayStation and PlayStation 2 titles of the network of PlayStation for approximately US$5-$15, starting with those with the smallest data of play.

On May 8, 2007 Sony Computer Entertainment announced the charts of network of PlayStation, the shape of cybercash which can be employed with the store.
Tickets of network of PlayStation, available in the units of 1.000,3.000,5.000, and 10.000 Yens, can be bought with the convenience stores in the whole of Japan.
Each ticket contains an alphanumeric code 12 which can be entered the network of PlayStation to place appropriations in the virtual small pocket.
The tickets are available by the electronic kiosks to 26.000 convenience stores, including Lawsons, market of family, daily Yamazaki, Ministop and Sunkus.
They are also available 26.000 to the post office ATMs, although the recording is initially required with a special mobile Web site.

A similar card-based system of network of PlayStation based on the real charts instead of the tickets was presented in South Korea, in HongKong and Taiwan in summer 2007 and in spring 2008 in North America.

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Thursday, May 21, 2009

Mass Effect 2 Preview

Mass Effect 2 is an upcoming action role-playing video game by BioWare Edmonton and a supplemental team at EA Montreal. It is the sequel to Mass Effect.

Platform: Xbox 360
Release date: between January and March of 2010
Genre: Action Role-playing
publisher: Electronic Arts;
Designer: Casey Hudson

History:
Very small information was published about the piece of ground for the effect of mass 2.
Casey Hudson, director of project for BioWare, and Greg Zeschuk, cofounder of BioWare,
as well as of various realizers on the official panels of message of mass of effect, said that the players should keep their save-files of mass of effect, because the decisions made by the player in the first play will continue to have influences on their character inside the continuation. The players who did not play the first effect of mass will begin a new character in the effect of mass 2, and will be brought until speed on the elements of history which took place up to now in the series. Hudson also declares that characters of the precedent the play will return, provided that they were not killed. The low first of page for this play gives to the impression this commander Shepard was killed in the action.

The effect of mass 2 will be darker than the first play, according to BioWare, to declare that Saren 'armed bad with S of the soldiers of Geth was just demolishes, and human, who always fight to make their mark on the galactic stage, are now confronted with a danger even larger .
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Wednesday, May 20, 2009

Dante's Inferno Preview


Dante's Inferno is a video game of adventure of third-person action to be published by Electronic Arts and developed by the visceral plays (formerly ea Redwood Shores).
The play is loosely based on the canticle of the same name of Dante Aligheri 'of divine comedy of epic poetry of inferno.
This play coming to the portable platform from Playstation3, Xbox 360, and Playstation (PSP) this year 2009

History:
Based on immensely influential traditional poetry, the hell of Dante takes to you on a epic search of revenge and repurchase
by the nine circles of the hell. You are Dante, a veteran of the crusades with whom must drive out his liked Beatrice and test
release its heart of the catch of Lucifer. Because your continuation takes to you deeper in the wells of the hell, you must fight increasingly wilder
and dreadful monster-tandis qu�galement facing your own sins, with a family sunk beyond that, and with your unforgivable war crimes.
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Tuesday, May 19, 2009

Magna Carta 2 Preview

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Monday, May 18, 2009

Nintendo DS, DS Lite & DSi

Differences between the DS,DS Lite and DSi

* Weight:
DS : 275 gr
DS Lite: 218 gr (21% lighter than the DS)
DSi : 214 gr (2% lighter than the DS Lite)
* Dimensions:
DS : 148.7 mm × 84.7 mm × 28.9 mm
DS Lite: 133 mm × 73.9 mm × 21.5 mm (—42% less volume than the DS).
DSi : 137 mm x 74.9 mm × 18.9 mm (which is about 12% thinner (2.6 mm)than the Nintendo DS Lite, but slightly longer).

* DS Lite has Extended battery life compared to the DS. With a full three-hour charge,
the battery lasts fifteen to nineteen hours on the lowest brightness setting and five to eight hours on the
highest brightness setting (both are dependent on the type of interactivity).
After 500 charges, battery life can be expected to drop. The DS was supplied with a 850 mAh battery,
while the DS Lite has a 1000 mAh battery.
The DSi has five brightness settings compared to the DS Lite's four; however, battery life is reduced to 9–14 hours
on the lowest brightness setting compared to the 15–19 hours of its predecessor.DSi unit uses a 840mAh internal
rechargeable battery compared to 1000mAh for the DS Lite and it can be replaced by the user at the end of
its useful life of approximately five hundred charge/discharge cycles.
* DS Lite Brighter, more durable top and bottom LCD screens, with four levels of brightness.
Designed to be more resistant to shock. The option of turning the backlight off in the main menu has been
removed.
The DSi has five brightness settings
* DS Lite screen : 3-inch, transmissive TFT color LCD with capable of displaying 260,000 colors
DSi screen : 3.25 inches, instead of DS Lite 3 inches, capable of displaying 260,000 colors
* DS Lite has Larger stylus than DS, making it easier to hold.
stylus dimensions:
DS : length 75.0 mm × 4.0 mm
DS Lite : length 87.5 mm × 4.9 mm (The stylus is now also side-loaded and located next to the power switch,
making it easier to reach for right handed people when needed, and more inconvenient for left handed people.

* In Japan, the wrist strap no longer includes a thumb stylus; in North America, Australia and Europe, the wrist strap is
no longer included at all, though there is still a place to attach it.
* DS Lite D-pad was reduced to 18.6 mm across (16% smaller than the DS), but the A, B, X, and Y buttons retain the same
dimensions. There are lines on the D-pad, a design shared with the Wii Remote and Game Boy Micro.
* The Start and Select buttons of DS Lite have been relocated under the A, B, X, and Y buttons, and are smaller than
the original buttons.
* DS Lite have Twelve colors: Ice Blue, Enamel Navy, Polar White (Crystal White in Japan), Coral Pink (Noble Pink in Japan),
Onyx Black (Jet Black in Japan), Metallic Rose, Gloss Silver, Crimson/Black, Cobalt/Black, Turquoise, Red, and
Green (see Colors below).
The DSi is currently available in six colors. Only the matte black model is available in all regions. Japan received pink, lime green and metallic blue colors on March 20, 2009
* Different external extension connection, rendering it incompatible to accessories for the Game Boy Advance EXT2 port
(power cords and headphone adapters). The new connector is used for the power cord only.
* The power button, originally (DS) located above the D-pad, is now (DS Lite) a power slider and is relocated to the right side of
the device.
* The power and charging indicator lights are now located on the right hinge (DS Lite), as opposed to being below the
bottom screen in the original model (DS).
* The processors of DS Lite & DSi are the same as the DS, but made on a smaller custom process so they require much less power.
* The built-in microphone, originally (DS) located below the bottom screen, is now located between the top and bottom screens
of the DS Lite.
* ONLY DSi has a camera:
The handheld has two VGA (0.3 megapixel) digital cameras; one on the internal hinge pointed towards the user
and the other in the outer shell. In addition to cameras, the DSi has an SD card slot hidden behind the cover
on the right-side of the handheld. The power switch has been replaced with a power button, as the original DS had,
but provides extra functions and is located next to the bottom left side of the touchscreen.
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Sunday, May 17, 2009

WET Preview

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Saturday, May 16, 2009

Nintendo Wii History

The Wii is a home video game console released by Nintendo. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360
and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of both.
As of December 31, 2008 the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales.

A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detect
movement in three dimensions. Another distinctive feature of the console is WiiConnect24, which enables it to receive messages and updates over
the Internet while in standby mode.

The Wii is Nintendo's fifth home console, the direct successor to the Nintendo GameCube, and able to play all official GameCube games.
Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3.
Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards.
By December 8, 2006, it had completed its launch in four key markets.

Wii Remote
The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position
in 3D space when pointed at the LEDs within the Sensor Bar. This design allows users to control the game using physical gestures as well as traditional
button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker.
The Wii Remote can connect to expansion devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is
the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons.
In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote.
In response to initial incidents of strap failure, Nintendo offers a free, stronger replacement for all straps.
Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection. The Wii MotionPlus was announced as a device that
connects to the Wii Remote to supplement the accelerometer and Sensor Bar capabilities and enable actions to be rendered identically on the screen in real time.

Memory storage
The Wii console contains 512 megabytes of internal flash memory and features an SD card slot for external storage.
An SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console and WiiWare games.
To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an
Internet connection, or by inserting a game disc containing the updated firmware. Virtual Console data cannot be restored to any system except the unit of
origin.An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in Excite Truck, as well as music for
the slideshow feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support.

At the Nintendo Fall Press Conference in October 2008, Satoru Iwata announced that Wii owners would have the option to download WiiWare and Virtual
Console content directly onto an SD card. The option would offer an alternative to "address the console's insufficient memory storage".
The announcement stated that it would be available in Japan in the spring of 2009. Nintendo made the update available on March 25, 2009.
In addition to the previously announced functionalty, it lets the player load Virtual Console and WiiWare games directly from the SD card.
The update allows the use of SDHC cards, increasing the limit on SD card size from 2 GB to 32 GB.

Technical specifications
Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press.
Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube
architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.
Based on the leaked specifications, the Wii is the least powerful of the major home consoles in its generation. The Wii uses a storage system
similar to the GameCube, which uses "block" units rather than bytes. The conversion from blocks to bytes is roughly 8.12 blocks to one megabyte.

Processors:

* CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz
* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process, reportedly† clocked at 243 MHz

Memory:

* 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)
* 3 MB embedded GPU texture memory and framebuffer.

Ports and peripheral capabilities:

* Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
* Nintendo GameCube controller ports (4)
* Nintendo GameCube Memory Card slots (2)
* SD memory card slot (supports SDHC cards as of System Menu 4.0)
* USB 2.0 ports (2)
* Sensor Bar power port
* Accessory port on bottom of Wii Remote
* Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)
* Mitsumi DWM-W004 WiFi 802.11b/g wireless module
* Compatible with optional USB 2.0 to Ethernet LAN adaptor
* MultiAV output port for component, composite and S-Video

Built-in content ratings systems:

* BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK

Storage:

* 512 MB built-in NAND flash memory
* Expanded storage via SD and SDHC card memory (up to 32 GB)
* Nintendo GameCube Memory Card (required for GameCube game saves)

IBM's Wii "Broadway" CPU
ATI's Wii "Hollywood" GPU

* Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
* Mask ROM by Macronix

Video:
* 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen
* MultiAV multi-output port for component, composite, S-video,RGB SCART

Audio:

* Main: Stereo – Dolby Pro Logic II-capable
* Controller: Built-in speaker

Power consumption:

* 18 watts when switched on
* 9.6 watts in standby with WiiConnect24 standby connection
* 1.3 watts in standby


Features
The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through
expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.

Wii Menu
The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are
navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement by holding down the A and B buttons to grab
channels and move them around. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel,
and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates.
Additional channels are available for download from the Wii Shop Channel through WiiWare and also appear with each Virtual Console title.
These include the Everybody Votes Channel, Internet Channel, Check Mii Out Channel, and the Nintendo Channel.

Backward compatibility
The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers.
Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs.
The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller
ports and two Memory Card slots concealed by removable flip-open panels.The console therefore retains connectivity with the Game Boy Advance and
e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube.
This feature can only be accessed on those select GameCube titles that previously utilized it. Gamercize accessories also utilize the backward compatibility
in order to support the Wii console. The Wii for release in South Korea lacks GameCube backward compatibility.

A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles,
as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress
and content, as the Wii internal flash memory will not save GameCube games.

Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii,
as the console lacks serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output
and is therefore incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART).
The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.

Nintendo DS connectivity
The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use
the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is
that of Pokémon Battle Revolution. Players with either the Pokémon Diamond or Pearl Nintendo DS games are able to play battles using their Nintendo DS
as a controller.Final Fantasy Crystal Chronicles: Echoes of Time, released on both the Nintendo DS and Wii, features connectivity in which the two games
can advance simultaneously. Nintendo later released the Nintendo Channel, which allows Wii owners to download game demos or additional data to their
Nintendo DS in a process similar to that of a DS Download Station.The console is also able to expand Nintendo DS games. Online connectivity
The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter, with both methods
allowing players to access the established Nintendo Wi-Fi Connection service.Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported.
AOSS support was discreetly added in firmware update 3.0. Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service and the 12
digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game
features. This system also implements console-based software including the Wii Message Board. One can also connect to the internet with
third-party devices.

The service has several features for the console including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, Everybody Votes Channel,
News Channel and the Check Mii Out Channel. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN,
enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer
between two or more televisions.

On April 9, 2008, the BBC announced that its online BBC iPlayer would be available on the Wii via the Internet Channel.
This is only available to people in the UK.

On December 26, 2008, Nintendo announced that it will launch a new video channel for the Wii.

Parental controls
The console features parental controls, which can be used to prohibit younger users from playing games with content that would be considered unsuitable
for their age level. When one attempts to play a Wii or Virtual Console game, it reads the content rating encoded in the game data;
if this rating is greater than the system's set age level the game will not load without a correct override password.
The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features.
Since the console is restricted to Nintendo GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected
by Wii parental control settings.

European units mainly use the PEGI rating system, whereas North American units use the ESRB rating system.The Wii unit supports the native rating
systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.

source: Wikipedia, the Free Encyclopedia
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Friday, May 15, 2009

Lost Planet 2 Preview

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Thursday, May 14, 2009

Assassin's Creed 2 Preview

video story trailer:
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Wednesday, May 13, 2009

Dead Rising 2 Preview



before we comment this games, please view below a trailer first:



Dead Rising 2 is an upcoming survival horror video game with action adventure and RPG elements. The game is the sequel to the 2006 video game,
Dead Rising. It will be developed by Blue Castle Games and distributed by former developer Capcom. Original Dead Rising team members will return to
create the game, including Keiji Inafune. The game will be released sometime in 2010 for the Xbox 360, PlayStation 3, and Microsoft Windows platforms.


Plot
The game is set a few years after the events of the original Dead Rising. The zombie virus that originated in Santa Cabeza has spread all over
the United States. The game will take place in the fictional city of Fortune City, which is modeled after the real city of Las Vegas, Nevada.
The new protagonist and player character, Chuck Greene, is a former national motocross champion who is somehow involved in the zombie attack in Fortune City.

Gameplay
The protagonist and player character of Dead Rising 2, Chuck Greene. (Note that this is not his final design)

The gameplay remains similar to Dead Rising with the player controlling protagonist, Chuck Greene, as he fights off hordes of zombies while
accomplishing specific missions. The game will include several new objects that can be used to attack the zombies, including slot machines,
a giant hamster ball, spiked propane tanks, and others. The number of zombies which can be seen onscreen at any one time has also been dramatically
increased from 800 in the original to roughly 7,000.According to Inafune, the new protagonist will be more "interesting" than the previous hero, Frank West.


There will also be a greater variety of missions for the player to undertake, and the sequel will retain the original's time management mechanic.
However, the original game's photography mechanic will not be present in Dead Rising 2.

Xbox 360 magazine recently announced that Chuck's sports jacket is made by a sportswear company called "Ijiek", which is producer Keiji Inafune's
first name spelled backwards. As previously mentioned in a post on Kramez's Blog on the Capcom-Unity website, Dead Rising 2 gameplay was shown for
the first time at CAPTIVATE '09.

Multiplayer
Multiplayer was at first thought to be announced for the game but was later corrected by Laura Scholl stating, "In my 'During the Dead Rising 2'
presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development,
I mistakenly referred to the game as multiplayer instead of multiplatform. I apologize for the confusion. The game is indeed multiplatform and
Blue Castle has done an amazing job creating incredibly photorealistic characters—from their skin tone to their clothing—in heavily populated and complex
levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays."

Later, speaking at CAPTIVATE 09, Capcom R&D boss Keiji Inafune confirmed that Dead Rising 2 will in fact include multiplayer,
but refused to state what the mode would entail.

“We’re at a point in game history that you need to have some form of multiplayer component in a game. Single-player alone is not going to cut it.
So rest assured we are going to put multiplayer in the game, but I can’t go into specifics about what type of multiplayer as that directly relates
to some of the game systems that we don’t want to talk about at this event. It will be online multiplayer, so keep that in mind.”

Development
The sequel was announced on February 9,2009, confirming earlier rumors of the game's existence, as well as a viral video for the game.
The developers Blue Castle Games will be working with Keiji Inafune, the game's producer and Capcom's global head of research and development,
along with other Dead Rising team members.

Chris Kramer had this to say:
"Capcom’s kind of on a 30 year high right now, it’s a pretty amazing place to be. Between everything we’ve got going right now, between the launch of Street Fighter IV and Resident Evil 5,
and our big titles for next year, Lost Planet 2 and Dead Rising 2."

In March of 2009, in an interview with website MajorNelson.com, Chris Kramer mentioned that Dead Rising 2 would be released in fiscal year 09/10 (April 1 until May 31, 2010)

credit: Wikipedia, Free Encyclopedia
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Tuesday, May 12, 2009

Final Fantasy XIII Preview

Final Fantasy XIII Preview:

Final Fantasy XIII is an upcoming console role-playing game being developed by Square
Enix. It will be released exclusively for PlayStation 3 in Japan, then for PlayStation 3
and Xbox 360 in Europe and North America.
First appearing at the 2006 E3, the game features are futuristic and set in a high-tech world.

Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis Final Fantasy XIII collection.



Gameplay
This section needs additional citations for verification.
Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (April 2009)

The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command-based battles.
The system stemmed from a desire to create battles similar to those found in Final Fantasy VII Advent Children.
Like those in Final Fantasy XII, battle sequences are integrated into the world environment.
The Active Time Battle (ATB) system will return, and it works differently from its predecessors.
Users will be able to chain large numbers of commands together in order to achieve attack bonuses.

The battle system that was shown during the E3 2006 trailer was only a prototype. Recently, Square Enix showed battle footage in various Japanese magazines
and trailers which introduced a new interface. In battle, the player can only control one character at a time out of a party of up to three.
Multiple commands can be stacked into slots per turn and released at the same time to form a combo.
The amount of command slots increases as the characters grow in strength.These commands include series staples such as Attack, Fire, Blizzard and Cure,
as well as new ones such as Launch, which sends the enemy up in the air. The game does not make use of MP but introduces "cost points" for each command.
Cost points determine how many times the commands can be used per turn. The player is able to view the HP and name of the enemy before engaging it in battle.
When the player engages an enemy, the camera moves to another position and the battle menu appears, making the battle transitions nearly seamless.

Final Fantasy XIII's gameplay system still uses the multiple command system and the time gauge bar just like the ATB. However,
the difference between this system and the ATB gauge is that commands can still be placed in the slots even though the bar has run out and the actions
will be executed once the required slots are filled up. This however will affect the chain combo hits as the combo has been interrupted.

The after-battle victory screen in XIII holds information such as the time it took to finish the battle, the highest number of combos executed,
the number of break attacks and the quality of battle which is determined by a ranking of one to five stars. The breaks refer to the times when
an enemy enters a state of non-retaliation. This occurs when a chain combo has been maintained for a certain period of time on an enemy.
When a high level combo has been achieved, the enemy will glow red and enter a break state, as indicated by the break bar.
At that point the player will be able to execute the highest amount of damage to the target. However at that point, the chain bar
will deplete slowly and when it is empty the break state becomes invalid.

A special command in the system is called Launch. This is used to toss enemies into the air and allows the character to perform mid-air combos on the opponent.
This attack is useful when dealing huge amounts of damage to a target, especially when the target is in a break state.
However it may be difficult to use this command on larger enemies.

Magic is restricted to characters that belong to the group called l'Cies. Magic is not readily available in the beginning of a game,
but it is bestowed upon the characters after a certain event. Because magic cannot be used outside of battle,
the HP of the party is completely restored after each battle.

The classic summoned creatures will return in Final Fantasy XIII. Shiva returns in the form of a pair of sisters who can merge into a motorcycle,
which the character Snow rides, and can use ice to create a path to drive on. Carbuncle emerges from a disc-like object when it is touched by the character Vanille.
Ifrit and Siren also appear in shown footage.[10] Producer Yoshinori Kitase has confirmed that Bahamut will also appear in the game.


Characters
Lightning as she is seen in the official E3 teaser trailer

The full cast of Final Fantasy XIII is yet unknown. The following characters have been shown in trailers and screenshots of the game, along with other released information.

Lightning is a young woman previously associated with the Cocoon military, who has been given a task by a Crystal.
Lightning has long strawberry-blonde hair and is 178 cm tall (5'10"). For her design, character designer Tetsuya Nomura was asked to create a
"female version of Cloud Strife from Final Fantasy VII". During development, he has described her as "not very feminine".
Lightning wields a combination of a gun and a sword and can also manipulate gravity with a device on her thumb.
Her voice-actor in the Japanese version is Maaya Sakamoto.

Working with her is Snow Villiers, a blond, bandanna-wearing male who rides the summoned spirit Shiva Sisters in their motorcycle form and totes a large gun.
Snow is the head of Team Nora, a resistance group against Cocoon.He is a big character and is capable of running while carrying two people.
He was nicknamed "Mr. 33 cm" by the staff of Final Fantasy XIII as a nod to his shoe size.[18] In the October 2008 issue of Weekly Shonen Jump magazine,
it is revealed that he uses a power that is related to the tattoo on his left forearm. Snow is a fighter class character. In other words he uses his fists
to take down opponents. Compared to the fast and agile Lightning, Snow focuses more on power and strength. In the Japanese version of the game, he is voiced by Daisuke Ono.

A third character is Oerba Dia Vanille, who is a girl with red-brown hair worn in pigtails and lives in Pulse.
In a trailer, she is seen captured by the Cocoon army and walking in a funeral procession. She is described as an optimistic person,
who carries a heavy burden in her heart. Her weapon resembles a modernized bow.In the Japanese version, she is voiced by Yukari Fukui.

A fourth playable character, Sazh Katzroy, was first featured in V-Jump Magazine. He is a young man with an afro who Lightning knows from her time serving in the military.
Sazh wields dual pistols, his strong point is striking enemies from a distance. He is a good combination with the close-range Lightning.
He has a baby chocobo as a pet that appears to live in his afro. He is described as a middle-aged man with good judgment and moral discernment.
He has a gentle personality and is easily moved to tears, and joins the party early in the game. His voice-actor in the Japanese version is Masashi Ebara.

In the Jump Festa 2009 and the official global trailer, three more characters who are part of Snow's resistance group called NORA are seen
in the hijack of the captives' train. One is a man with orange hair and dark olive skin called Gadot. He uses a pistol in battle,
providing quick assistance when it comes to executing combos. The second is a black-haired woman with a purplish butterfly tattoo on her shoulder named Lebreau.
Gadot and Lebreau are said to be childhood friends of Snow. Despite her small stature, Lebreau uses a shotgun in combat. She also acts as the healer for the team.
The third is a young blond-haired man wearing goggles and a bright pink outfit named Maqui.They were designed by Nao Ikeda. Their designs are based on sports,
and are inspired by NBA, beach volleyball, and snowboarding fashions, respectively.

According to a translation of April issue of Famitsu Hong Kong, there are five important members of NORA, the fifth member being yet unrevealed.
Famitsu also states that the four known members of NORA are featured in the Final Fantasy XIII demo, although Maqui does not participate in battles.

In a trailer at the DKΣ3173 event in Tokyo in 2008, two antagonistic characters were featured: a high-ranking female commander with knee-length
blond hair and glasses who interrogates the captive Vanille in the trailer, and an intimidating man wearing his hair up in a ponytail, who leads the Cocoon army.


Story
The plot focuses on the fal'Cie, a race existing beyond humanity. The people marked by the fal'Cie for a greater purpose are named the l'Cie.
Some thirteen centuries ago, a mythical Crystal told the fal'Cie to construct a paradise for humanity. The shell-like city of Cocoon was created to
float high above the surface of the world now known as Pulse, and it was maintained by its own Crystal.Cocoon's Crystal created life forms and machines for
its inhabitants to use, and humanity flourished. Over time, the people of Cocoon began to fear for the safety of their world, and were worried that it would
be cast down from the sky. In present day, the wilderness of Pulse has strange effects on people, and the theocratic Holy Government of Cocoon
quarantines and exiles anyone who has been influenced by Pulse from the city with the help of its mighty army, PSICOM.
A former soldier of that army, a woman codenamed Lightning is chosen by the fal'Cie against her will to become a l'Cie, and with that to be an enemy of humanity
and bring about the downfall of Cocoon.


Development
Final Fantasy XIII was first shown at the 2006 E3 convention.Along with Final Fantasy Versus XIII and the PlayStation Portable game Final Fantasy Agito XIII,
Final Fantasy XIII is part of the Fabula Nova Crystallis Final Fantasy XIII project, but none is a prequel or sequel to any of the other installments.
Square Enix explained that although all three games take place in the same universe, they are not directly related in terms of story.
The game runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its future games.
The engine and the game were originally slated to be used with the PlayStation 2 but were later moved to the PlayStation 3.

Several of the game's developers have worked on previous installments of the series. Motomu Toriyama, director of Final Fantasy X-2 and
director and scenario writer of Final Fantasy XII: Revenant Wings, will direct the game and write the story. Eiji Fujii, previously the movie director of Final Fantasy XII,
will return in this position. Isamu Kamikokuryō, previously the co-art director of Final Fantasy XII, will return as well,
with Tetsu Tsukamoto designing the weapons. The main programmers will be Kazumi Kobayashi and Yoshiki Kashitani. Occasionally,
developers from Final Fantasy Versus XIII assist with the development of Final Fantasy XIII. Final Fantasy X's battle director Toshiro Tsuchida
will return as the battle system director for the game. He intends on giving individual enemies their own personalities and background stories.
He chose not to comment when asked whether players will input commands for individual party members or control will be limited to the current party leader.
Final Fantasy X's co-composer Masashi Hamauzu will be scoring the game, with former regular series composer Nobuo Uematsu providing the main theme.


Release
Due to the frequency of rumored release dates appearing on the Internet, Square Enix's official website issued a statement reminding consumers
that any "confirmed release dates" reported by sources other than Square Enix are "erroneous and should be disregarded".
During Microsoft's media briefing at the 2008 E3, Square Enix announced that Final Fantasy XIII would be released first in Japan on PlayStation 3 in 2009,
then released in North America and Europe on the PlayStation 3 and Xbox 360. The latter would start development only after the Japanese PlayStation 3 version is completed,
and could possibly come on multiple discs. A Japanese release of the Xbox 360 version of the game is not planned.

At the DKΣ3713 Private Party event in August 2008, Square Enix announced that a playable demo of Final Fantasy XIII will be included in Final Fantasy VII Advent Children
Complete (released on April 16 in Japan and June 7 for North America) on Blu-ray Disc for PlayStation 3, along with new trailers of Final Fantasy Versus XIII
and Final Fantasy Agito XIII. The demo will see a limited release, subject to the initial shipments of the Advent Children package.
The demo, however, is not reflective of the final product as it was created using an old build of the game.

The official Japanese website has recently (as of late April 2009) been updated to include mention of a broad "Winter 2009" release window for Japan.
Speaking at a Dissidia: Final Fantasy-related press event in London, producer Yoshinori Kitase stated that the team was aiming to cut down the time
it takes for localization. Suggesting a European release "before winter 2010", he mentioned that localization was underway with some translation and
voicework already completed.At the same time, it was denied there were any current plans for a Western release of the trial version.

credit:Wikipedia The Free Encylopedia
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